Jun 13, 2009

Robust Ray Intersect with Triangle Test

Tomas Moller and Ben Trumbore proposed a robust algorithm in their paper, Fast, Minimum Storage Ray/Triangle Intersection.  A reference implementation of this algorithm can be referred to as http://www.lighthouse3d.com/opengl/maths/index.php?raytriint, which implements the non-culling branch presented in that paper.

No comments: